December 01, 2022
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Going to keep this journal brief, lots to do with my game and I’m working on it whenever I have a chance. The Beta code presentation was on Monday earlier this week, and here’s the video I showed during the presentation for reference:
https://www.youtube.com/watch?v=7FwgRTB4Sc0
Added in the last week for the Beta code
- The Sands level now properly generates with cacti, rocks, and dead trees

- The Fires level now properly generates with lava rocks and metallic …trees?


- Spawnable chests that give gold added

- Lobby system now works, players can flexibly jump in and out with controllers

- Converted Magic spells to ScriptableObjects and added the first spell, “Lightfire”
- Add transition between stages. Currently the screen just fades to white for a few seconds at the end of a stage, but the plan is to have a short narrative blurb (a few sentences) appear on the screen letter by letter in a typewriter-esque fashion. These narrative snippets will be a small amount of narration from the players’ party describing the events of the world and the ultimate enemy to defeat.
Added in the last week after the Beta code
- Add a post-game screen that displays Victory/Defeat. Currently the post-game screen is blank, but the plan is to have statistics for each of the players. There is already an InGameStatistics object that is kept track of for each player, with information like number of kills, gold collected, damage taken, damage dealt, distance travelled, and more. I simply need to format it into some user-facing UI elements at some points.

- Currently working on SFX and music. I plan on writing the music for the game but limiting the soundtrack to a small number of pieces for the sake of time. It’s likely that I will make one theme with a few core musical elements (The Falls), and have the other two stages (The Sands and The Fires) be variations of The Falls theme. For example, The Sands may use eastern-inspired drum patterns, and The Fires may be slower, more reverberated, and use magma sounds in the background (similar to Hot Head Bop from DKC2).
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