September 22, 2022

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Getting Started

Here’s my first journal entry encompassing the progress of The Odyssey in weeks 1 and 2, where I’m just getting started on the project. Since I’m working on my own, this journal will more simply just list everything that’s been done, since I don’t have to worry about individual vs. team blog posts, of course.

Week 1 — Proposal

In the first week, the main focus was working on the proposal doc and presentation. Along with the game design and specifications listed in the submitted proposal document, I made a small number of illustrations and visualizations.

Here’s some sketches I made to demonstrate the game view:

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Along with the sketches, I did some quick modelling of low-poly art assets for the game world in Blender:

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Week 2 — Getting Rolling

On the weekend of September 17th and 18th, I actually attended BC Game Jam 2022, so I wasn’t able to work on The Odyssey as much as I would’ve liked. However, it did give me a good opportunity to dust off some of my Unity skills, even though our team wasn’t able to finish our entire game during the hackathon (was our first game jam and we ran into lots of technical issues, but we still had a good time).

For The Odyssey, I got started on setting up a Git repo and started on the demos as noted in the proposal timeline spec. Here’s the repo:

GitHub - nmatharu/TheOdyssey: The Odyssey, a procedurally generated couch co-op rogue-like game being developed for the Fall 2022 offering of IAT 410 at Simon Fraser University.

Dynamic Split-Screen Demo

The demo I’m currently working on (not in this repo, on a separate project I have on my laptop to work on the go) is for the seamless dynamic split-screen, which I’m close to getting working, just ironing out some of the details:

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Base Character Mesh